In addition to Yugo, Gadou is also a zoanthrope, with the ability to turn into a lion. This sets off an investigation into missing children and experimentations, and eventually leads to the collapse of the Tylon Corporation. Yugo’s father was a mercenary who supposedly went missing in South Africa, but according to Alan Gadou, Yuji’s friend and squad mate, they were attacked by a group of incredibly powerful zoanthropes that had been enhanced and brainwashed by the Tylon corporation. In the first Bloody Roar, Yugo Ogami, a teenager with the ability to transform into a wolf, is looking for answers regarding the death of his father, Yuji. The Bloody Roar Story Contains Many Characters Most of the time this ability is natural, bestowed upon certain humans by the spirit of the earth itself, but a company known as the Tylon Corporation has discovered that through experimentation people can be turned into zoanthropes artificially. The story that connects each installation of Bloody Roar is that of the Zoanthropes, humans with the ability to transform into bestial forms and are considered half human, half animal. Bloody Roar as a fighting game was largely similar to games like Tekken and Dead or Alive, but the transformation mechanic allowed for a degree of strategy unique to the series, as in beast form the characters would have access to more movesets and combos. Its name was Beastorizer, but by the time it was ported to the Playstation 1 in 1998, it was widely known as Bloody Roar. In the summer of 1997, noted video game publishing company Hudson Soft came together with Raizing (Now known as Eighting) to create a fighting game where fighters would make use of sudden and drastic transformations into anthropomorphic animal fighters. Bloody Roar 3 is out in Japan, but it's yet to acquire US publisher.Bloody Roar Fans Unleash the Beast Within It's really a shame-this installment in the series is definitely the best, as it expands upon the cast of playable characters and collects the best gameplay elements from both previous installments. The result is an altogether solid fighter, with very strong visuals and clean, accessible play mechanics. Those familiar with the previous installments in the series know just what to expect from Bloody Roar 3: fighting lycanthropes, flashy specials, and watered-down combos. #Bloody roar 3 xbox one series#Īs far as depth goes, the Bloody Roar games are a unique case-while by no means shallow, the series does seem to focus on giving its games a sort of illusory depth. In effect, its combos look complex, but their executions are in fact relatively simple. When considering their multitude of Street Fighter-like special attacks, though, it's hard to classify the Bloody Roar titles as combo-based games. Suffice it to say that they sit somewhere between special-move driven fighters, à la non-Vs. Capcom fighters, and chain/counter-focused games like Tekken. It's sort of a happy medium, and playing Bloody Roar 3 can be quite refreshing, especially after prolonged exposure to fighters on the more technical end of the spectrum.īloody Roar 3 features 14 playable characters, 12 of which are available from the outset. These include Busuzima the chameleon, Jenny the bat, Yugo the wolf, and Bakuryu the mole, among others. Logically, each has both a pre- and post-morph model, and they all look fantastic. The animations are superbly directed-they're convincingly realistic, and they grant many of the characters a definite comic feel. The actual character designs are among the most interesting seen in a 3D fighter to date, seemingly less reliant on fighting-game clichés than many recent games in the genre. The textures on the characters are for the most part impressive-of particular note are Busuzima's chameleon form, which looks suitably scaly and rough, and Shenlong the tiger man's rich fur.Įach character has a decent repertoire of moves at his or her disposal, and the straightforward combos keep the battles fresh. When in beast form, each character gets significantly stronger and faster and gains access to a handful of new moves. Regulating the metamorphoses is your standard supermeter, which gradually fills as you distribute and receive blows. It'll indicate your morph-ready status after you've been in the fray long enough, and you change by hitting the circle button. In beast form, as mentioned before, you're stronger, faster, able to access new moves, and endowed with a gradually regenerating life bar.
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